Book Image

The Essential Guide to Creating Multiplayer Games with Godot 4.0

By : Henrique Campos
3 (2)
Book Image

The Essential Guide to Creating Multiplayer Games with Godot 4.0

3 (2)
By: Henrique Campos

Overview of this book

The Essential Guide to Creating Multiplayer Games with Godot 4.0 guides you in exploring the built-in network API for online multiplayer games, offering practical knowledge through concrete use cases. Throughout the book, you'll assume the role of a network engineer in a fictional indie game studio, tackling real-world requests from your peers and gaining expertise in adding new network features to the studio's games. Following step-by-step instructions, you’ll go from making your first network handshake to optimizing online gameplay. You’ll learn how to sync players and pass data over the internet as you add online multiplayer features to a top-down shooter adventure game. This book puts you in a fictional game project team where you set up your first online server before advancing to creating an online chat system and transitioning local gameplay to go online. With a focus on implementing multiplayer features, you’ll create shared world adventures and learn optimization techniques to allow more players to join your virtual world. By the end of this book, you’ll have learned how to set up a client-server network, implement remote procedure calls (RPCs), sync node properties remotely, and optimize your games to create smooth online multiplayer experiences.
Table of Contents (19 chapters)
1
Part 1:Handshaking and Networking
6
Part 2:Creating Online Multiplayer Mechanics
12
Part 3:Optimizing the Online Experience

Introducing the online quiz game

Welcome, network engineer! Our studio needs you to turn our quiz game into an online multiplayer experience! We have already gone through various challenges to create a captivating quiz game. Now, it’s time to take it to the next level by adding online multiplayer functionality.

Imagine players from around the world competing against each other in real time, testing their knowledge and skills. In this chapter, you’ll dive into the world of networking in game development and learn how to implement multiplayer features using GDScript. So, let’s get started and make our quiz game an unforgettable multiplayer experience!

One of the key features of our online multiplayer quiz game is the dynamic loading of questions from a JSON database. Each question in the database contains all the necessary data, such as the question itself and four alternatives for players to choose from. Only one of the alternatives is the correct answer,...