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The Essential Guide to Creating Multiplayer Games with Godot 4.0

The Essential Guide to Creating Multiplayer Games with Godot 4.0

By : Henrique Campos
4.6 (16)
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The Essential Guide to Creating Multiplayer Games with Godot 4.0

The Essential Guide to Creating Multiplayer Games with Godot 4.0

4.6 (16)
By: Henrique Campos

Overview of this book

The Essential Guide to Creating Multiplayer Games with Godot 4.0 guides you in exploring the built-in network API for online multiplayer games, offering practical knowledge through concrete use cases. Throughout the book, you'll assume the role of a network engineer in a fictional indie game studio, tackling real-world requests from your peers and gaining expertise in adding new network features to the studio's games. Following step-by-step instructions, you’ll go from making your first network handshake to optimizing online gameplay. You’ll learn how to sync players and pass data over the internet as you add online multiplayer features to a top-down shooter adventure game. This book puts you in a fictional game project team where you set up your first online server before advancing to creating an online chat system and transitioning local gameplay to go online. With a focus on implementing multiplayer features, you’ll create shared world adventures and learn optimization techniques to allow more players to join your virtual world. By the end of this book, you’ll have learned how to set up a client-server network, implement remote procedure calls (RPCs), sync node properties remotely, and optimize your games to create smooth online multiplayer experiences.
Table of Contents (19 chapters)
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1
Part 1:Handshaking and Networking
6
Part 2:Creating Online Multiplayer Mechanics
12
Part 3:Optimizing the Online Experience

Debugging and Profiling the Network

With Chapter 9, Creating an Online Adventure Prototype, we concluded Part 2, Creating Online Multiplayer Mechanics, of our journey, where we learned how we can use Godot Engine’s High-Level Network API to turn local gameplay mechanics into online multiplayer mechanics. Now, it’s time to go beyond implementation and start the optimization of our mechanics. This chapter inaugurates Part 3, Optimizing the Online Experience, of our journey through creating online multiplayer games with Godot Engine.

It’s important that you have read, understood, and implemented the content provided in Chapter 9, Creating an Online Adventure Prototype, because we are going to use the final project as our main subject through the following chapters in Part 3.

In this specific chapter, we are going to understand how we can use Godot Engine’s built-in Debugger dock to assess and profile our game performance. For that, we are going to understand...

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The Essential Guide to Creating Multiplayer Games with Godot 4.0
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