Book Image

The Essential Guide to Creating Multiplayer Games with Godot 4.0

By : Henrique Campos
3 (2)
Book Image

The Essential Guide to Creating Multiplayer Games with Godot 4.0

3 (2)
By: Henrique Campos

Overview of this book

The Essential Guide to Creating Multiplayer Games with Godot 4.0 guides you in exploring the built-in network API for online multiplayer games, offering practical knowledge through concrete use cases. Throughout the book, you'll assume the role of a network engineer in a fictional indie game studio, tackling real-world requests from your peers and gaining expertise in adding new network features to the studio's games. Following step-by-step instructions, you’ll go from making your first network handshake to optimizing online gameplay. You’ll learn how to sync players and pass data over the internet as you add online multiplayer features to a top-down shooter adventure game. This book puts you in a fictional game project team where you set up your first online server before advancing to creating an online chat system and transitioning local gameplay to go online. With a focus on implementing multiplayer features, you’ll create shared world adventures and learn optimization techniques to allow more players to join your virtual world. By the end of this book, you’ll have learned how to set up a client-server network, implement remote procedure calls (RPCs), sync node properties remotely, and optimize your games to create smooth online multiplayer experiences.
Table of Contents (19 chapters)
1
Part 1:Handshaking and Networking
6
Part 2:Creating Online Multiplayer Mechanics
12
Part 3:Optimizing the Online Experience

Understanding the ENetMultiplayerPeer class

One of the Godot Engine Network API’s core features is the ENetMultiplayerPeer class. By using this class, we can perform a handshake between our game server and clients.

The ENetMultiplayerPeer class is a high-level implementation of the ENet library. Let’s understand this library and why we use it in online multiplayer games.

What is the ENet library?

ENet is a lightweight, open source networking library that is widely used in the game development industry. It is designed to be a high-performance, reliable, and easy-to-use library for creating multiplayer games and other networked applications. One advantage of the ENet library is that it’s cross-platform and written in C. So, it’s efficient with a small footprint and low overhead.

The library provides a simple and easy-to-use API that makes it easy for developers to create and manage network connections, send and receive packets, and handle network events such as disconnections and packet loss.

Packets, in this context, are small units of data that servers and clients transmit over the network. We use them to transmit information such as game state, player input, and other types of data between different devices on the network.

The ENet library offers support for multiple channels that allow us to easily create multiple streams of data, such as voice and video, within a single connection. This is excellent for many multiplayer games.

Another reason to use ENet in multiplayer games is its easy-to-use networking library that is based on the UDP protocol. This is a good chance to understand one of the main network protocols, so let’s do it.