Book Image

The Essential Guide to Creating Multiplayer Games with Godot 4.0

By : Henrique Campos
3 (2)
Book Image

The Essential Guide to Creating Multiplayer Games with Godot 4.0

3 (2)
By: Henrique Campos

Overview of this book

The Essential Guide to Creating Multiplayer Games with Godot 4.0 guides you in exploring the built-in network API for online multiplayer games, offering practical knowledge through concrete use cases. Throughout the book, you'll assume the role of a network engineer in a fictional indie game studio, tackling real-world requests from your peers and gaining expertise in adding new network features to the studio's games. Following step-by-step instructions, you’ll go from making your first network handshake to optimizing online gameplay. You’ll learn how to sync players and pass data over the internet as you add online multiplayer features to a top-down shooter adventure game. This book puts you in a fictional game project team where you set up your first online server before advancing to creating an online chat system and transitioning local gameplay to go online. With a focus on implementing multiplayer features, you’ll create shared world adventures and learn optimization techniques to allow more players to join your virtual world. By the end of this book, you’ll have learned how to set up a client-server network, implement remote procedure calls (RPCs), sync node properties remotely, and optimize your games to create smooth online multiplayer experiences.
Table of Contents (19 chapters)
1
Part 1:Handshaking and Networking
6
Part 2:Creating Online Multiplayer Mechanics
12
Part 3:Optimizing the Online Experience

Summary

In this chapter, we dived into the world of online multiplayer puzzle platformers, which emphasized teamwork and collaboration. Players will be challenged to work together, leveraging their skills to overcome obstacles and progress through intricate levels. Throughout the chapter, we explored key concepts and techniques to enhance the multiplayer experience and create a seamless collaborative gameplay environment.

To enable multiplayer functionality, we introduced the MultiplayerSpawner class, which dynamically instantiates Player instances based on the number of connected players. This ensures that each player has a unique avatar in the game, promoting a personalized and immersive multiplayer experience. The Player class played a crucial role, and we implemented the setup_multiplayer() method to configure its multiplayer settings. This method allowed us to set each instance’s multiplayer authority, adjust physics and input processing, and update a visual player index...