Book Image

The Essential Guide to Creating Multiplayer Games with Godot 4.0

By : Henrique Campos
3 (2)
Book Image

The Essential Guide to Creating Multiplayer Games with Godot 4.0

3 (2)
By: Henrique Campos

Overview of this book

The Essential Guide to Creating Multiplayer Games with Godot 4.0 guides you in exploring the built-in network API for online multiplayer games, offering practical knowledge through concrete use cases. Throughout the book, you'll assume the role of a network engineer in a fictional indie game studio, tackling real-world requests from your peers and gaining expertise in adding new network features to the studio's games. Following step-by-step instructions, you’ll go from making your first network handshake to optimizing online gameplay. You’ll learn how to sync players and pass data over the internet as you add online multiplayer features to a top-down shooter adventure game. This book puts you in a fictional game project team where you set up your first online server before advancing to creating an online chat system and transitioning local gameplay to go online. With a focus on implementing multiplayer features, you’ll create shared world adventures and learn optimization techniques to allow more players to join your virtual world. By the end of this book, you’ll have learned how to set up a client-server network, implement remote procedure calls (RPCs), sync node properties remotely, and optimize your games to create smooth online multiplayer experiences.
Table of Contents (19 chapters)
1
Part 1:Handshaking and Networking
6
Part 2:Creating Online Multiplayer Mechanics
12
Part 3:Optimizing the Online Experience

Creating an Online Chat

Welcome to the next chapter of our book on making online multiplayer games using Godot Engine 4.0!

In the previous chapter, we saw how to make a lobby for players and its importance to gathering before entering a game. Now, we will take a step further and explore the development of an online chat using Godot’s Network API.

As we saw, Godot’s Network API provides us with a robust set of tools for building real-time multiplayer games. In this chapter, we will use the ENetMultiplayerPeer class to establish a reliable connection between players, and some remote procedure call (RPC) methods to handle the chat system’s logic.

As you may already know, a chat system is essential in any online multiplayer game, as it enables players to communicate with each other during gameplay. A well-designed chat system can greatly enhance the player experience, allowing for smoother coordination between team members and encouraging socialization among...