Book Image

The Essential Guide to Creating Multiplayer Games with Godot 4.0

By : Henrique Campos
3 (2)
Book Image

The Essential Guide to Creating Multiplayer Games with Godot 4.0

3 (2)
By: Henrique Campos

Overview of this book

The Essential Guide to Creating Multiplayer Games with Godot 4.0 guides you in exploring the built-in network API for online multiplayer games, offering practical knowledge through concrete use cases. Throughout the book, you'll assume the role of a network engineer in a fictional indie game studio, tackling real-world requests from your peers and gaining expertise in adding new network features to the studio's games. Following step-by-step instructions, you’ll go from making your first network handshake to optimizing online gameplay. You’ll learn how to sync players and pass data over the internet as you add online multiplayer features to a top-down shooter adventure game. This book puts you in a fictional game project team where you set up your first online server before advancing to creating an online chat system and transitioning local gameplay to go online. With a focus on implementing multiplayer features, you’ll create shared world adventures and learn optimization techniques to allow more players to join your virtual world. By the end of this book, you’ll have learned how to set up a client-server network, implement remote procedure calls (RPCs), sync node properties remotely, and optimize your games to create smooth online multiplayer experiences.
Table of Contents (19 chapters)
1
Part 1:Handshaking and Networking
6
Part 2:Creating Online Multiplayer Mechanics
12
Part 3:Optimizing the Online Experience

Making an Online Quiz Game

In this chapter, we will dive into the fascinating realm of creating an online quiz game using the powerful Network API offered by Godot Engine 4.0. We will explore how to leverage Godot Engine’s Network API to create an engaging and interactive quiz game that can be played with friends or strangers online. We will cover the fundamental concepts of online multiplayer game development, including client-server architecture, game synchronization, and player interactions.

Here, we won’t go through the game design aspects of this type of game: scoring, managing incentives, balancing, and so on; instead, we are going to focus on the engineering side of the equation: how to sync answers, prevent players from answering when another player has already answered, update question data for both players, and so on.

We will start by setting up the server side of the quiz game, including creating a dedicated server that can handle incoming connections...