Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying The Essential Guide to Creating Multiplayer Games with Godot 4.0
  • Table Of Contents Toc
The Essential Guide to Creating Multiplayer Games with Godot 4.0

The Essential Guide to Creating Multiplayer Games with Godot 4.0

By : Henrique Campos
4.6 (16)
close
close
The Essential Guide to Creating Multiplayer Games with Godot 4.0

The Essential Guide to Creating Multiplayer Games with Godot 4.0

4.6 (16)
By: Henrique Campos

Overview of this book

The Essential Guide to Creating Multiplayer Games with Godot 4.0 guides you in exploring the built-in network API for online multiplayer games, offering practical knowledge through concrete use cases. Throughout the book, you'll assume the role of a network engineer in a fictional indie game studio, tackling real-world requests from your peers and gaining expertise in adding new network features to the studio's games. Following step-by-step instructions, you’ll go from making your first network handshake to optimizing online gameplay. You’ll learn how to sync players and pass data over the internet as you add online multiplayer features to a top-down shooter adventure game. This book puts you in a fictional game project team where you set up your first online server before advancing to creating an online chat system and transitioning local gameplay to go online. With a focus on implementing multiplayer features, you’ll create shared world adventures and learn optimization techniques to allow more players to join your virtual world. By the end of this book, you’ll have learned how to set up a client-server network, implement remote procedure calls (RPCs), sync node properties remotely, and optimize your games to create smooth online multiplayer experiences.
Table of Contents (19 chapters)
close
close
1
Part 1:Handshaking and Networking
6
Part 2:Creating Online Multiplayer Mechanics
12
Part 3:Optimizing the Online Experience

Making an Online Quiz Game

In this chapter, we will dive into the fascinating realm of creating an online quiz game using the powerful Network API offered by Godot Engine 4.0. We will explore how to leverage Godot Engine’s Network API to create an engaging and interactive quiz game that can be played with friends or strangers online. We will cover the fundamental concepts of online multiplayer game development, including client-server architecture, game synchronization, and player interactions.

Here, we won’t go through the game design aspects of this type of game: scoring, managing incentives, balancing, and so on; instead, we are going to focus on the engineering side of the equation: how to sync answers, prevent players from answering when another player has already answered, update question data for both players, and so on.

We will start by setting up the server side of the quiz game, including creating a dedicated server that can handle incoming connections...

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
Tech Tools
Icon Unlimited access to the largest independent learning library in tech of over 8,000 expert-authored tech books and videos.
Icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Icon 50+ new titles added per month and exclusive early access to books as they are being written.
The Essential Guide to Creating Multiplayer Games with Godot 4.0
notes
bookmark Notes and Bookmarks search Search in title playlist Add to playlist download Download options font-size Font size

Change the font size

margin-width Margin width

Change margin width

day-mode Day/Sepia/Night Modes

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY

Submit Your Feedback

Modal Close icon
Modal Close icon
Modal Close icon