Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Unreal Engine 5 Game Development with C++ Scripting
  • Table Of Contents Toc
Unreal Engine 5 Game Development with C++ Scripting

Unreal Engine 5 Game Development with C++ Scripting

By : Zhenyu George Li
4.3 (28)
close
close
Unreal Engine 5 Game Development with C++ Scripting

Unreal Engine 5 Game Development with C++ Scripting

4.3 (28)
By: Zhenyu George Li

Overview of this book

Unreal Engine is one of the most popular and accessible game engines in the industry, creating multiple job opportunities. Owing to C++ scripting's high performance, advanced algorithms, and engineering maintenance, it has become the industry standard for developing commercial games. However, C++ scripting can be overwhelming for anyone without a programming background. Unreal Engine 5 Game Development with C++ Scripting will help you master C++ and get a head start on your game development journey. You’ll start by creating an Unreal Engine C++ project from the shooter template and then move on to building the C++ project and the C++ code inside the Visual Studio editor. You’ll be introduced to the fundamental C++ syntax and essential object-oriented programming concepts. For a holistic understanding of game development, you’ll also uncover various aspects of the game, including character creation, player input and character control, gameplay, collision detection, UI, networking, and packaging a completed multiplayer game. By the end of this book, you’ll be well-equipped to create professional, high-quality games using Unreal Engine 5 with C++, and will have built a solid foundation for more advanced C++ programming and game development technologies.
Table of Contents (18 chapters)
close
close
1
Part 1: Getting Started with Unreal C++ Scripting
6
Part 2: C++ Scripting for Unreal Engine
12
Part 3: Making a Complete Multiplayer Game
chevron up

Part 3 – Making a Complete Multiplayer Game

In this part, we will delve into Unreal Engine’s multiplayer support and guide you through writing C++ code to convert some Pangaea game actors into networked actors, explaining the fundamental concepts of client/server and the multiplayer modes.

To create a comprehensive multiplayer game, you will also learn how to extend the game's core classes, such as GameMode, GameState, and GameInstance, as well as how to create the multiplayer game’s menu and the HUD for the game flow, so that players can start the server or join a session to play the game.

Additionally, you will learn valuable techniques for optimizing the game and utilizing high-quality assets to enhance its polish. Plus, we will cover the process of packaging the game for distribution.

This part contains the following chapters:

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
Tech Tools
Icon Unlimited access to the largest independent learning library in tech of over 8,000 expert-authored tech books and videos.
Icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Icon 50+ new titles added per month and exclusive early access to books as they are being written.
Unreal Engine 5 Game Development with C++ Scripting
notes
bookmark Notes and Bookmarks search Search in title playlist Add to playlist download Download options font-size Font size

Change the font size

margin-width Margin width

Change margin width

day-mode Day/Sepia/Night Modes

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY

Submit Your Feedback

Modal Close icon
Modal Close icon
Modal Close icon