Book Image

Unreal Engine 5 Game Development with C++ Scripting

By : ZHENYU GEORGE LI
Book Image

Unreal Engine 5 Game Development with C++ Scripting

By: ZHENYU GEORGE LI

Overview of this book

Unreal Engine is one of the most popular and accessible game engines in the industry, creating multiple job opportunities. Owing to C++ scripting's high performance, advanced algorithms, and engineering maintenance, it has become the industry standard for developing commercial games. However, C++ scripting can be overwhelming for anyone without a programming background. Unreal Engine 5 Game Development with C++ Scripting will help you master C++ and get a head start on your game development journey. You’ll start by creating an Unreal Engine C++ project from the shooter template and then move on to building the C++ project and the C++ code inside the Visual Studio editor. You’ll be introduced to the fundamental C++ syntax and essential object-oriented programming concepts. For a holistic understanding of game development, you’ll also uncover various aspects of the game, including character creation, player input and character control, gameplay, collision detection, UI, networking, and packaging a completed multiplayer game. By the end of this book, you’ll be well-equipped to create professional, high-quality games using Unreal Engine 5 with C++, and will have built a solid foundation for more advanced C++ programming and game development technologies.
Table of Contents (18 chapters)
1
Part 1 – Getting Started with Unreal C++ Scripting
6
Part 2 – C++ Scripting for Unreal Engine
12
Part 3: Making a Complete Multiplayer Game

Handling Collisions

Collision detection is a useful and effective mechanism to deal with interactions between game actors. The basic idea is that when one actor collides with another actor, a collision event is triggered to notify the two actors about the collision. The game developer can write a script to handle the events and perform the corresponding processes.

In this chapter, we will first introduce you to the basics of the collision detection system, the types of collision components, the collision events, and some of the collision presets that we will use for the development of Pangaea.

Throughout this learning process, you will acquire several skills. This includes adding colliders to actors and meshes to enable accurate collision detection, configuring collision presets, handling overlap events for weapon pickup, and casting rays to perform projectile hit checks.

To demonstrate the usage of the robust mathematical tool FVector, we will focus on simulating the trajectory...