Book Image

Unity 2020 Mobile Game Development - Second Edition

By : John P. Doran
Book Image

Unity 2020 Mobile Game Development - Second Edition

By: John P. Doran

Overview of this book

Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You’ll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity’s analytics tools, you’ll enhance your game by gaining insights into how players like and use your game. Finally, you’ll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games.
Table of Contents (14 chapters)
Preface

As an indie or AAA game developer, you want to have your games where your customers are. More and more people buy mobile devices every year and there's no sign of this stopping any time soon. One of the big advantages of the Unity game engine is that it is cross-platform, making it easy to write your game once and then port it to other consoles with minimal changes. However, there are certain features unique to working with mobile devices, which is what this book is about.

Unity 2020 Mobile Game Development will take you on an exploration of how to use Unity when trying to deploy your content to mobile devices. Over the course of the book, we will see how to create a mobile game and then see how to deploy it to both iOS and Android. We will explore how to add input for mobile devices and have the interface adapt to the many different screen sizes that phones have. We'll then look at some ways to monetize our game by discussing Unity's in-app purchase and advertisement systems. We will also learn how to use notifications to keep users coming back to our game. Then, we will see how we can share our game with the world by enabling us to use Twitter and Facebook's SDK. Afterward, we will see how to work with Unity's analytics system and then polish our title in a number of different ways, before putting it on the Google Play and iOS app stores. Finally, we will also learn how to use Unity's new AR Foundation framework, which allows you to build future-proof AR apps.