Book Image

OUYA Game Development by Example

By : John Donovan
Book Image

OUYA Game Development by Example

By: John Donovan

Overview of this book

The OUYA console and development kit gives you the power to publish video games for the players, creating a console marketplace of the gamers, for the gamers, and by the gamers. Using the OUYA developer kit and the Unity3D game engine, even beginners with a captivating game idea can bring it to life with a hint of imagination. OUYA Game Development by Example uses a series of feature-based, step-by-step tutorials that teach beginners how to integrate essential elements into a game engine and then combine them to form a polished gaming experience.
Table of Contents (18 chapters)
OUYA Game Development by Example Beginner's Guide
About the Author
About the Reviewers

Using the touchpad to interact with buttons

To get a good feel of how the OUYA touchpad works, we'll begin by utilizing its most simple functionality: clicking on the GUI buttons. We'll create and expand on a cannonball game prototype throughout the chapter, creating a clickable button to fire a cannonball and eventually overriding the touch functionality to calculate the power and angle based on a swipe gesture.

Creating the cannonball prototype

The goal of our cannonball game will be to hit a target on the other side of the screen by applying a variable force to the cannon prefab. Before we implement touch functionality, we have to create the cannon itself.