In this project, you will learn that things are not always as they appear. Sometimes, it's useful to separate the code and functionality of the game from the pretty graphics. In the project that we will build here, we will separate a player-controlled object from the sprite that represents it. We will also use an invisible collision mask to give the program a much clearer feedback than a regular image.
Scratch 2.0 Game Development Hotshot
Scratch 2.0 Game Development Hotshot
Overview of this book
Table of Contents (18 chapters)
Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Blowing Things Up!
Beating Back the Horde
Start Your Engines
Space Age
Shoot 'Em Up
Building a Worthy Boss
Creating a Level Editor
Dungeon Crawl
Hunger Run
Sprites with Characters
The New Scratch Interface
Index
Customer Reviews