Book Image

Scratch 2.0 Game Development Hotshot

Book Image

Scratch 2.0 Game Development Hotshot

Overview of this book

Table of Contents (18 chapters)
Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 3. Start Your Engines

In this project, you will learn that things are not always as they appear. Sometimes, it's useful to separate the code and functionality of the game from the pretty graphics. In the project that we will build here, we will separate a player-controlled object from the sprite that represents it. We will also use an invisible collision mask to give the program a much clearer feedback than a regular image.