Book Image

Getting Started with Unity 5.x 2D Game Development

By : Francesco Sapio
Book Image

Getting Started with Unity 5.x 2D Game Development

By: Francesco Sapio

Overview of this book

Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas. Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more. This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network.
Table of Contents (16 chapters)
Getting Started with Unity 5.x 2D Game Development
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Localization


When you are shipping worldwide, you need to localize your game. Many developers think that publishing only in English should be enough because it is understood by most gamers. However, if you give a look to the marketing and downloading graphs, it's clear that English is just 20% of the market. Therefore, you should definitely take into consideration localizing your game to other audiences.

But localization is much more than just translating your game and/or adding subtitles in other languages. There are so many things you should keep in consideration. Some of the many reasons are as follows:

  • In some languages, like German, some words are really long and they might be cut off or overflow from your user interface.

  • Some languages, such as Arabic are written in a different direction, for instance, right to left or up to down. Thus, you may have to adjust the design of your UI to support the visual impact that your interface will have.

  • In case you have dialogue systems, or just the...