Book Image

Unity 2020 Mobile Game Development - Second Edition

By : John P. Doran
Book Image

Unity 2020 Mobile Game Development - Second Edition

By: John P. Doran

Overview of this book

Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You’ll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity’s analytics tools, you’ll enhance your game by gaining insights into how players like and use your game. Finally, you’ll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games.
Table of Contents (14 chapters)

Setting up the project

Now that we have our goals in mind, let's start building our project:

    1. To get started, open Unity Hub on your computer.
    2. From startup, we'll opt to create a new project by clicking on the New button.
    3. Next, under Project Name, put in a name (I have chosen MobileDev), and under Templates, make sure that 3D is selected. Afterward, click on CREATE and wait for Unity to load up:
    1. After it's finished, you'll see the Unity Editor pop up for the first time:
      1. If your layout doesn't look the same as in the preceding screenshot, go to the top-right section of the toolbar and select the drop-down menu there that reads Layout. From there, select Default from the options presented:

      In this particular build of Unity, at the time of writing, it appears as if there are some preview packages in use. This likely will not be the case in the future but steps to fix this will be included just in case.

      1. If the Preview Packages in Use button is visible...