Book Image

Unity 2020 Mobile Game Development - Second Edition

By : John P. Doran
Book Image

Unity 2020 Mobile Game Development - Second Edition

By: John P. Doran

Overview of this book

Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You’ll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity’s analytics tools, you’ll enhance your game by gaining insights into how players like and use your game. Finally, you’ll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games.
Table of Contents (14 chapters)

Moving the player through a C# script

We want the player to move, so in order to do that, we will create our own piece of functionality in a script, effectively creating our own custom component in the process:

  1. To create a script, we will go to the Project window and select the create button in the top-left corner of the menu by clicking the + icon, and then we will select Folder:
You can also access the Create menu by right-clicking on the right-hand side of the Project window. With this method, you can right-click and then select Create | Folder.
  1. From there, we'll name this folder Scripts. It's always a good idea to organize our projects, so this will help with that.
If you happen to misspell the name, go ahead and select the object and then single-click on the name, and it'll let you rename it.
  1. Double-click on the folder to enter it, and now you can create a script by going to Create | C# Script and renaming the newly created item to PlayerBehaviour (no spaces...