Book Image

Unity 2020 Mobile Game Development - Second Edition

By : John P. Doran
Book Image

Unity 2020 Mobile Game Development - Second Edition

By: John P. Doran

Overview of this book

Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You’ll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity’s analytics tools, you’ll enhance your game by gaining insights into how players like and use your game. Finally, you’ll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games.
Table of Contents (14 chapters)

Spawning objects in AR

The simplest way to spawn an object in AR would be to make it so when the player taps on the screen it will spawn an object where our Placement Indicator object is. But before we do that, we first need to make an object that we'd want to create within the scene.

Follow the steps given here:

  1. Create a sphere by going to GameObject | 3D Object | Sphere.
  2. From the Inspector window, set Position to (0,0,0) and set Scale to (0.2, 0.2, 0.2).
  3. Add a Rigidbody component to the sphere by going to Component | Physics | Rigidbody.

By adding the Rigidbody component, we are letting Unity know that we want this object to be affected by things such as gravity and react to collision events and forces being applied to it. At this point, you could customize the object as much as you'd like, change the mesh and collider, and so on.

  1. Go to the Project window, and open the Prefabs folder. Create a prefab of our sphere by dragging and dropping it from the Hierarchy window to...