Book Image

Unity 2020 Mobile Game Development - Second Edition

By : John P. Doran
Book Image

Unity 2020 Mobile Game Development - Second Edition

By: John P. Doran

Overview of this book

Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You’ll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity’s analytics tools, you’ll enhance your game by gaining insights into how players like and use your game. Finally, you’ll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games.
Table of Contents (14 chapters)

Summary

We now have our game running on both Android and iOS devices, and we have learned the steps that we'll need to take each time we want to deploy our games on these devices.

While I will not be writing about exporting to both kinds of devices again until we get to Chapter 10, Game Build and Submission, it's a good idea for you to see how the changes that we will make will work with both platforms and keep testing on each platform to make sure that your project works correctly and at a frame rate that you are okay with.

This is especially important to note as running the project on your PC via the editor or an emulator will not always accurately represent how the game will run on a different device. You may find that certain things will slow down your device and make your game choppy. You may also find that certain aspects of your game that run fine on your mobile device will cause your computer to be choppy instead. The thing is, you won't know unless you are always checking the games on devices, so I highly advise that you do so.

We have our game working on mobile devices now, but it currently will not react to anything we do due to how we wrote our input code. In the next chapter, we will explore how we can add input to our project as well as the design considerations we need to make in regards to how the different forms of input will change our game.