Book Image

Unity 2020 Mobile Game Development - Second Edition

By : John P. Doran
Book Image

Unity 2020 Mobile Game Development - Second Edition

By: John P. Doran

Overview of this book

Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You’ll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity’s analytics tools, you’ll enhance your game by gaining insights into how players like and use your game. Finally, you’ll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games.
Table of Contents (14 chapters)

Setting up Analytics

Although we activated the Analytics option from Unity's Cloud Services in order to use Unity's Ads system in Chapter 5, Advertising Using Unity Ads, we didn't really dig into the system itself. Let's finish the setup for that now using the following steps:

  1. From the Unity Editor, open the Services tab (shown in the top-right part of the next screenshot) by either selecting it or going to Window | General | Services.
  1. From there, scroll down and click on the Analytics button as shown in the following screenshot:

As long as Analytics is enabled, the editor sends an App Start event to the Analytics service when we press the Play button to start the game:

The nice thing about this is that we can ensure that this feature works correctly without having to export our game.

  1. Press the Play button on the game. Once the game has been played, the app will send start sending Analytics events from the editor. However, they will not actually start processing...