Book Image

Windows Phone 7 XNA Cookbook

By : Zheng Yang
Book Image

Windows Phone 7 XNA Cookbook

By: Zheng Yang

Overview of this book

Developing games for Windows Phone 7, a new mobile platform, is your big chance to impact the world of mobile games. The XNA 4.0 for Windows Phone 7 integrates a lot of capabilities from software and hardware for you to create incredible games. The next generation of mobile games will be built by you. Windows Phone 7 XNA Cookbook is the best choice for you to make a game on Windows Phone 7. The book helps you to master the indispensable techniques to create your games using XNA 4.0. From the basics such as animating a 2D sprite and interacting with the customized graphical user interface to the more challenging such as 3D graphic rendering and collision detection. This comprehensive cookbook covers all the essential areas of XNA game development for Windows Phone 7, such as approaches to control the sensors, gestures and typical kinds of cameras. We also have recipes for sprite animation, texture rendering, and graphical user interface development that will give you a powerful tool to work with 2D effects. After this we move onto the more juicy stuff with recipes covering 3D graphic rendering and collision detection, and major ways to improve your loading efficiency. You will also work with Xbox live so you can take your game global. Finally, no mobile game development book would be complete without a look at performance optimization to make your games run faster. Windows Phone 7 XNA Cookbook will equip you with the firepower to rock the game world.
Table of Contents (17 chapters)
Windows Phone 7 XNA Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Using accelerometer to make a ball move on your phone


Accelerometers, which are useful for game programming, are becoming more common nowadays. An accelerometer is a device, a kind of a sensor, contained in the Windows Phone 7 that can report the device's current axis or orientation. In other words, it can tell if the device is lying on the horizontal plain or rotated to the vertical position. This data from accelerometer presents the Windows Phone 7 game programmers with the opportunity to work with gravity, orientations, and so on. Instead of using the touchscreen, or pressing a button to move objects on the screen, the accelerometer makes it possible for players to shake or adjust the Windows Phone 7 device in whichever direction they want. The game play will take the corresponding actions. This feature of Windows Phone 7 creates a lot of possibilities for a game programmer. In this chapter, you will learn how to use this feature.

Getting ready

When you have a Windows Phone 7 in your hand...