Book Image

Windows Phone 7 XNA Cookbook

By : Zheng Yang
Book Image

Windows Phone 7 XNA Cookbook

By: Zheng Yang

Overview of this book

Developing games for Windows Phone 7, a new mobile platform, is your big chance to impact the world of mobile games. The XNA 4.0 for Windows Phone 7 integrates a lot of capabilities from software and hardware for you to create incredible games. The next generation of mobile games will be built by you. Windows Phone 7 XNA Cookbook is the best choice for you to make a game on Windows Phone 7. The book helps you to master the indispensable techniques to create your games using XNA 4.0. From the basics such as animating a 2D sprite and interacting with the customized graphical user interface to the more challenging such as 3D graphic rendering and collision detection. This comprehensive cookbook covers all the essential areas of XNA game development for Windows Phone 7, such as approaches to control the sensors, gestures and typical kinds of cameras. We also have recipes for sprite animation, texture rendering, and graphical user interface development that will give you a powerful tool to work with 2D effects. After this we move onto the more juicy stuff with recipes covering 3D graphic rendering and collision detection, and major ways to improve your loading efficiency. You will also work with Xbox live so you can take your game global. Finally, no mobile game development book would be complete without a look at performance optimization to make your games run faster. Windows Phone 7 XNA Cookbook will equip you with the firepower to rock the game world.
Table of Contents (17 chapters)
Windows Phone 7 XNA Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Creating an image-based menu


The image-based menu is another menu-presentation approach. Unlike the text-based menu, the image-based menu uses 2D picture as the content of every menu item and makes the game navigation user interface more attractive and innovative. It gives graphic designers a much bigger space for conceiving ideas for a game. An image-based menu easily stimulates the designers’ and programmers’ creativities. The image menu item can swipe in and swipe out, jump in and jump out, or fade in and fade out. In this recipe, you will learn how to create an image-based menu system and use it in your own Windows Phone 7 game.

Getting ready

As an example, the image menu items are placed horizontally on the screen. When you tap one of them, it will grow up and the current item index shows at the top-left of the screen; once the tapped position is outside of its bound, the menu will restore to the initial state. Now, let’s build the application.

How to do it...

Follow these steps to create...