Book Image

Scratch 2.0 Game Development Hotshot

Book Image

Scratch 2.0 Game Development Hotshot

Overview of this book

Table of Contents (18 chapters)
Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Mission briefing


In this project, we will work on the basic game controls and add enemies and an environment. We will also create a power-up system, so that the player's character can get stronger during the game.

It is necessary for the player to get stronger because in the next project, we will create a challenging boss fight.

Why is it awesome?

This project will contain more different graphical elements than the previous examples. Next to the player character, we will add multiple enemies, several costumes for the player's weapon, and a layered environment consisting of multiple sprites.

We will use these varied graphics for several different purposes. The color of the enemies will show which type they are and what movement pattern the player can expect from them. The weapon costumes will show how powered up the weapon is.

Also with the multilayered background, we will create a parallax scrolling effect, giving the game an artificial perception of depth.

Your Hotshot objectives

We will build...