We learned the mechanics of scrolling in detail and also created an auto-scrolling platform to simulate the player sprite moving between them. Further more, we added the food sprites that scroll with the platform and interact with the player. Next, we added the game logic that is common to all the sprites of the Game Manager, which controls the top-level game initiation and termination, as well as level advancement. Finally, we ended with several ways to tweak the game for the desired level of difficulty.
Scratch 2.0 Game Development Hotshot
Scratch 2.0 Game Development Hotshot
Overview of this book
Table of Contents (18 chapters)
Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Blowing Things Up!
Beating Back the Horde
Start Your Engines
Space Age
Shoot 'Em Up
Building a Worthy Boss
Creating a Level Editor
Dungeon Crawl
Hunger Run
Sprites with Characters
The New Scratch Interface
Index
Customer Reviews