Book Image

Flutter Projects

By : Simone Alessandria
Book Image

Flutter Projects

By: Simone Alessandria

Overview of this book

Flutter is a modern reactive mobile framework that removes a lot of the complexity found in building native mobile apps for iOS and Android. With Flutter, developers can now build fast and native mobile apps from a single codebase. This book is packed with 11 projects that will help you build your own mobile applications using Flutter. It begins with an introduction to Dart programming and explains how it can be used with the Flutter SDK to customize mobile apps. Each chapter contains instructions on how to build an independent app from scratch, and each project focuses on important Flutter features.From building Flutter Widgets and applying animations to using databases (SQLite and sembast) and Firebase, you'll build on your knowledge through the chapters. As you progress, you’ll learn how to connect to remote services, integrate maps, and even use Flare to create apps and games in Flutter. Gradually, you’ll be able to create apps and games that are ready to be published on the Google Play Store and the App Store. In the concluding chapters, you’ll learn how to use the BLoC pattern and various best practices related to creating enterprise apps with Flutter. By the end of this book, you will have the skills you need to write and deliver fully functional mobile apps using Flutter.
Table of Contents (15 chapters)
12
Assessment

Summary

My Time is a simple app, but by building it you've covered a lot of Flutter features. In particular, you've used the GridView layout—a scrollable, 2D array of widgets that you can use to show data to your users in tabular form.

You've seen ways to implement asynchronous programming with Flutter. In particular, you've used a Stream to implement the countdown for the app, and you've used a StreamBuilder to listen to the events that came from the Stream. You've seen that the Streambuilder rebuilds its children at any change of the Stream.

Then, you've used the Navigator class to show different screens to your users, through the push() and pop() methods.

Finally, you've seen that there is a simple and effective way to store data for your apps: the SharedPreferences class, from the shared_preference library. You've also seen...