Book Image

Flutter Projects

By : Simone Alessandria
Book Image

Flutter Projects

By: Simone Alessandria

Overview of this book

Flutter is a modern reactive mobile framework that removes a lot of the complexity found in building native mobile apps for iOS and Android. With Flutter, developers can now build fast and native mobile apps from a single codebase. This book is packed with 11 projects that will help you build your own mobile applications using Flutter. It begins with an introduction to Dart programming and explains how it can be used with the Flutter SDK to customize mobile apps. Each chapter contains instructions on how to build an independent app from scratch, and each project focuses on important Flutter features.From building Flutter Widgets and applying animations to using databases (SQLite and sembast) and Firebase, you'll build on your knowledge through the chapters. As you progress, you’ll learn how to connect to remote services, integrate maps, and even use Flare to create apps and games in Flutter. Gradually, you’ll be able to create apps and games that are ready to be published on the Google Play Store and the App Store. In the concluding chapters, you’ll learn how to use the BLoC pattern and various best practices related to creating enterprise apps with Flutter. By the end of this book, you will have the skills you need to write and deliver fully functional mobile apps using Flutter.
Table of Contents (15 chapters)
12
Assessment

Showing the detail screen and passing data through screens

The detail screen of the app will show a bigger poster image and an overview of the movie. All of the required data, except the image, has already been downloaded and parsed from the web service, so we won't need to use the HTTP library for this screen.

The steps required to complete this part are as follows:

  1. Create the second screen, with the widgets that will need to receive the movie data to set the title, the image, and the overview of the movie.
  2. Respond to the tap of the user in the ListView.
  3. Pass the movie data from the first screen to the second screen.

So let's create a new file, called movie_detail.dart, in the lib folder of the app. Here, we'll only need to import the material.dart library to access the material widgets, and our movie.dart file for the Movie class:

import 'package:flutter...