Book Image

Flutter Projects

By : Simone Alessandria
Book Image

Flutter Projects

By: Simone Alessandria

Overview of this book

Flutter is a modern reactive mobile framework that removes a lot of the complexity found in building native mobile apps for iOS and Android. With Flutter, developers can now build fast and native mobile apps from a single codebase. This book is packed with 11 projects that will help you build your own mobile applications using Flutter. It begins with an introduction to Dart programming and explains how it can be used with the Flutter SDK to customize mobile apps. Each chapter contains instructions on how to build an independent app from scratch, and each project focuses on important Flutter features.From building Flutter Widgets and applying animations to using databases (SQLite and sembast) and Firebase, you'll build on your knowledge through the chapters. As you progress, you’ll learn how to connect to remote services, integrate maps, and even use Flare to create apps and games in Flutter. Gradually, you’ll be able to create apps and games that are ready to be published on the Google Play Store and the App Store. In the concluding chapters, you’ll learn how to use the BLoC pattern and various best practices related to creating enterprise apps with Flutter. By the end of this book, you will have the skills you need to write and deliver fully functional mobile apps using Flutter.
Table of Contents (15 chapters)
12
Assessment

Using GestureDetector

As the name implies, GestureDetector is a widget that detects gestures.

In the body of your layout, insert a GestureDetector. This widget has properties that respond to gestures of your user. You can respond to several user gestures. The most common ones include onTap, onDoubleTap, and onLongPress. Inside each of those gesture properties, you can add the code needed to respond to the user's gestures. Generally, what you'll do is change the state of the widget, but you are certainly not limited to that.

In our case, we'll need to move the bat, so the state value that will change is the left property of the positioned widget that contains the bat. We only need to respond to the horizontal drag, as the bat won't need to move vertically. Let's look at the steps to do that:

  1. In the build() method of pong.dart file, as a child of the batPositioned...