Book Image

Flutter Projects

By : Simone Alessandria
Book Image

Flutter Projects

By: Simone Alessandria

Overview of this book

Flutter is a modern reactive mobile framework that removes a lot of the complexity found in building native mobile apps for iOS and Android. With Flutter, developers can now build fast and native mobile apps from a single codebase. This book is packed with 11 projects that will help you build your own mobile applications using Flutter. It begins with an introduction to Dart programming and explains how it can be used with the Flutter SDK to customize mobile apps. Each chapter contains instructions on how to build an independent app from scratch, and each project focuses on important Flutter features.From building Flutter Widgets and applying animations to using databases (SQLite and sembast) and Firebase, you'll build on your knowledge through the chapters. As you progress, you’ll learn how to connect to remote services, integrate maps, and even use Flare to create apps and games in Flutter. Gradually, you’ll be able to create apps and games that are ready to be published on the Google Play Store and the App Store. In the concluding chapters, you’ll learn how to use the BLoC pattern and various best practices related to creating enterprise apps with Flutter. By the end of this book, you will have the skills you need to write and deliver fully functional mobile apps using Flutter.
Table of Contents (15 chapters)
12
Assessment

Preface

The fastest way to learn programming, in any language or framework is… programming. That's exactly the purpose of this book: helping you learn Flutter by doing.

Flutter is a developer-friendly, open source toolkit created by Google that you can use to create applications for Android and iOS mobile devices, and now also for the web and desktop.

There are eleven projects in this book, covering the main concepts useful to develop real-world apps with Flutter. In each project, you'll learn and immediately use some of the features that make Flutter so successful: widgets, state management, asynchronous programming, using web services, persisting data, animations, creating full-stack applications with Firebase, and even developing responsive apps that work with different form factors, including the web.

Each project builds an app from scratch. You can choose to follow the flow of the book or skip to any project if you feel confident with the concepts introduced in earlier chapters.

Flutter uses Dart as a programming language. In the first chapter, you'll see an introduction to Dart, giving you the necessary knowledge to be productive and create your first Flutter app.

In later chapters, you'll see Flutter projects that go beyond basic examples. You'll get the opportunity to play with code and get hands-on experience building apps. While you progress through this book, you'll see that some of the concepts introduced in earlier chapters are used again, in different ways, on later projects, so that you get deeper knowledge on several topics.