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  • Book Overview & Buying Learn WinUI 3.0
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Learn WinUI 3.0

Learn WinUI 3.0

By : Alvin Ashcraft
3.9 (15)
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Learn WinUI 3.0

Learn WinUI 3.0

3.9 (15)
By: Alvin Ashcraft

Overview of this book

WinUI 3.0 takes a whole new approach to delivering Windows UI components and controls, and is able to deliver the same features on more than one version of Windows 10. Learn WinUI 3.0 is a comprehensive introduction to WinUI and Windows apps for anyone who is new to WinUI, Universal Windows Platform (UWP), and XAML applications. The book begins by helping you get to grips with the latest features in WinUI and shows you how XAML is used in UI development. You'll then set up a new Visual Studio environment and learn how to create a new UWP project. Next, you'll find out how to incorporate the Model-View-ViewModel (MVVM) pattern in a WinUI project and develop unit tests for ViewModel commands. Moving on, you'll cover the Windows Template Studio (WTS) new project wizard and WinUI libraries in a step-by-step way. As you advance, you'll discover how to leverage the Fluent Design system to create beautiful WinUI applications. You'll also explore the contents and capabilities of the Windows Community Toolkit and learn to create a new UWP user control. Toward the end, the book will teach you how to build, debug, unit test, deploy, and monitor apps in production. By the end of this book, you'll have learned how to build WinUI applications from scratch and modernize existing WPF and WinForms applications using WinUI controls.
Table of Contents (20 chapters)
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1
Section 1: Introduction to WinUI and Windows Applications
8
Section 2: Extending WinUI and Modernizing Applications
13
Section 3: Build and Deploy on Windows and Beyond

Chapter 2: Configuring the Development Environment and Creating the Project

To get started with WinUI development, it is important to install and configure Visual Studio for Windows development. A WinUI developer must also understand the basics of Universal Windows Platform (UWP) development with Extensible Application Markup Language (XAML) and C#, which we started learning in Chapter 1, Introduction to WinUI. However, the best way to understand the development concept is to get your hands on a real project. We will do that here in this chapter.

After setting up your Visual Studio environment, you will create the beginnings of a project that we will be building throughout the rest of the book.

In this chapter, you will learn the following topics:

  • How to set up a new Visual Studio installation for Windows application development
  • How to create a new WinUI project, add a few controls, and run the project for the first time
  • The anatomy of a new WinUI project and...
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Learn WinUI 3.0
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