Book Image

Learn WinUI 3 - Second Edition

By : Alvin Ashcraft
5 (2)
Book Image

Learn WinUI 3 - Second Edition

5 (2)
By: Alvin Ashcraft

Overview of this book

WinUI 3 takes a whole new approach to delivering Windows UI components and controls and has the ability to deliver the same features across multiple versions of Windows. Learn WinUI 3 is a comprehensive introduction to WinUI and Windows apps for anyone who is new to WinUI and XAML applications. This updated second edition begins by helping you get to grips with the latest features in WinUI and shows you how XAML is used in UI development. The next set of chapters will help you set up a new Visual Studio environment, develop a new desktop project, incorporate the Model-View-ViewModel (MVVM) pattern in a WinUI project, and develop unit tests for ViewModel commands. Next, you’ll cover the basics of data access from WinUI projects with a step-by-step approach. As you advance, you’ll discover how to leverage the Fluent Design System to design beautiful WinUI applications. You’ll also explore the contents and capabilities of the Windows Community Toolkit and learn how to create cross-platform apps with markup and code from your project using Uno Platform. The concluding chapters will teach you how to build, debug, and deploy apps to the Microsoft Store. By the end of this book, you’ll have learned how to build WinUI applications from scratch and how to modernize existing desktop apps using WinUI 3 and the Windows App SDK.
Table of Contents (20 chapters)
Free Chapter
Part 1:Introduction to WinUI and Windows Applications
Part 2:Extending WinUI and Modernizing Applications
Part 3:Build and Deploy on Windows and Beyond


WinUI 3 is the newest desktop UI framework for Windows application development. It is part of Microsoft’s Windows App SDK, providing developers with the tools to build beautiful apps with the Fluent Design System. This book will quickly get you up to speed with WinUI to build new Windows applications and to build apps across platforms with technologies such as Blazor and Uno Platform.

The book begins by exploring the history of Windows UI development frameworks to gain an understanding of how earlier frameworks influenced WinUI as it exists today. It covers the basics of XAML-based UI development and explores the controls available in WinUI before moving on to an examination of patterns and best practices for WinUI developers. To help reinforce these concepts, the early chapters in the book build practical skills by creating an application to organize a collection of books, music, and movies. Each chapter enhances the application, with new controls and concepts discussed.

Later chapters in the book explore how developers can leverage their WinUI knowledge to leverage open source toolkits, integrate web content in Windows apps, and migrate WinUI apps to Android, iOS, and the web. The book finishes by teaching some essential Visual Studio debugging techniques and discussing app deployment options to get your apps in the hands of consumers and enterprise users. At the end of every chapter, I've included a series of questions for you to attempt on your own, enabling you to gauge your level of understanding. Learn how WinUI can help you build and deploy modern, robust applications!