Book Image

Learn WinUI 3 - Second Edition

By : Alvin Ashcraft
5 (1)
Book Image

Learn WinUI 3 - Second Edition

5 (1)
By: Alvin Ashcraft

Overview of this book

WinUI 3 takes a whole new approach to delivering Windows UI components and controls and has the ability to deliver the same features across multiple versions of Windows. Learn WinUI 3 is a comprehensive introduction to WinUI and Windows apps for anyone who is new to WinUI and XAML applications. This updated second edition begins by helping you get to grips with the latest features in WinUI and shows you how XAML is used in UI development. The next set of chapters will help you set up a new Visual Studio environment, develop a new desktop project, incorporate the Model-View-ViewModel (MVVM) pattern in a WinUI project, and develop unit tests for ViewModel commands. Next, you’ll cover the basics of data access from WinUI projects with a step-by-step approach. As you advance, you’ll discover how to leverage the Fluent Design System to design beautiful WinUI applications. You’ll also explore the contents and capabilities of the Windows Community Toolkit and learn how to create cross-platform apps with markup and code from your project using Uno Platform. The concluding chapters will teach you how to build, debug, and deploy apps to the Microsoft Store. By the end of this book, you’ll have learned how to build WinUI applications from scratch and how to modernize existing desktop apps using WinUI 3 and the Windows App SDK.
Table of Contents (20 chapters)
Free Chapter
1
Part 1:Introduction to WinUI and Windows Applications
8
Part 2:Extending WinUI and Modernizing Applications
13
Part 3:Build and Deploy on Windows and Beyond

Configuring the Development Environment and Creating the Project

To get started with WinUI and Windows App SDK development, it is important to install and configure Visual Studio for Windows desktop development. A WinUI developer must also understand the basics of application development with Extensible Application Markup Language (XAML) and C#, which we started learning in Chapter 1, Introduction to WinUI. However, the best way to understand the development concept is to get your hands on a real project. We will do that in this chapter.

After setting up your Visual Studio development environment, you will create the beginnings of a project that we will be building throughout the rest of the book.

In this chapter, you will learn the following topics:

  • How to set up a new Visual Studio installation for Windows desktop application development
  • How to create a new WinUI project, add a few controls, and run the project for the first time
  • The anatomy of a new WinUI project...