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Asynchronous Programming in Rust

Asynchronous Programming in Rust

By : Carl Fredrik Samson
4.6 (20)
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Asynchronous Programming in Rust

Asynchronous Programming in Rust

4.6 (20)
By: Carl Fredrik Samson

Overview of this book

Step into the world of asynchronous programming with confidence by conquering the challenges of unclear concepts with this hands-on guide. Using functional examples, this book simplifies the trickiest concepts, exploring goroutines, fibers, futures, and callbacks to help you navigate the vast Rust async ecosystem with ease. You’ll start by building a solid foundation in asynchronous programming and explore diverse strategies for modeling program flow. The book then guides you through concepts like epoll, coroutines, green threads, and callbacks using practical examples. The final section focuses on Rust, examining futures, generators, and the reactor-executor pattern. You’ll apply your knowledge to create your own runtime, solidifying expertise in this dynamic domain. Throughout the book, you’ll not only gain proficiency in Rust's async features but also see how Rust models asynchronous program flow. By the end of the book, you'll possess the knowledge and practical skills needed to actively contribute to the Rust async ecosystem.
Table of Contents (16 chapters)
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1
Part 1:Asynchronous Programming Fundamentals
5
Part 2:Event Queues and Green Threads
8
Part 3:Futures and async/await in Rust

Runtimes, Wakers, and the Reactor-Executor Pattern

In the previous chapter, we created our own pausable tasks (coroutines) by writing them as state machines. We created a common API for these tasks by requiring them to implement the Future trait. We also showed how we can create these coroutines using some keywords and programmatically rewrite them so that we don’t have to implement these state machines by hand, and instead write our programs pretty much the same way we normally would.

If we stop for a moment and take a bird’s eye view over what we got so far, it’s conceptually pretty simple: we have an interface for pausable tasks (the Future trait), and we have two keywords (coroutine/wait) to indicate code segments we want rewritten as a state machine that divides our code into segments we can pause between.

However, we have no event loop, and we have no scheduler yet. In this chapter, we’ll expand on our example and add a runtime that allows us...

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