Book Image

Asynchronous Programming in Rust

By : Carl Fredrik Samson
5 (2)
Book Image

Asynchronous Programming in Rust

5 (2)
By: Carl Fredrik Samson

Overview of this book

Step into the world of asynchronous programming with confidence by conquering the challenges of unclear concepts with this hands-on guide. Using functional examples, this book simplifies the trickiest concepts, exploring goroutines, fibers, futures, and callbacks to help you navigate the vast Rust async ecosystem with ease. You’ll start by building a solid foundation in asynchronous programming and explore diverse strategies for modeling program flow. The book then guides you through concepts like epoll, coroutines, green threads, and callbacks using practical examples. The final section focuses on Rust, examining futures, generators, and the reactor-executor pattern. You’ll apply your knowledge to create your own runtime, solidifying expertise in this dynamic domain. Throughout the book, you’ll not only gain proficiency in Rust's async features but also see how Rust models asynchronous program flow. By the end of the book, you'll possess the knowledge and practical skills needed to actively contribute to the Rust async ecosystem.
Table of Contents (16 chapters)
Free Chapter
1
Part 1:Asynchronous Programming Fundamentals
5
Part 2:Event Queues and Green Threads
8
Part 3:Futures and async/await in Rust

Introduction to runtimes and why we need them

As you know by now, you need to bring your own runtime for driving and scheduling asynchronous tasks in Rust.

Runtimes come in many flavors, from the popular Embassy embedded runtime (https://github.com/embassy-rs/embassy), which centers more on general multitasking and can replace the need for a real-time operating system (RTOS) on many platforms, to Tokio (https://github.com/tokio-rs/tokio), which centers on non-blocking I/O on popular server and desktop operating systems.

All runtimes in Rust need to do at least two things: schedule and drive objects implementing Rust’s Future trait to completion. Going forward in this chapter, we’ll mostly focus on runtimes for doing non-blocking I/O on popular desktop and server operating systems such as Windows, Linux, and macOS. This is also by far the most common type of runtime most programmers will encounter in Rust.

Taking control over how tasks are scheduled is very invasive...