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Asynchronous Programming in Rust

Asynchronous Programming in Rust

By : Carl Fredrik Samson
4.6 (20)
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Asynchronous Programming in Rust

Asynchronous Programming in Rust

4.6 (20)
By: Carl Fredrik Samson

Overview of this book

Step into the world of asynchronous programming with confidence by conquering the challenges of unclear concepts with this hands-on guide. Using functional examples, this book simplifies the trickiest concepts, exploring goroutines, fibers, futures, and callbacks to help you navigate the vast Rust async ecosystem with ease. You’ll start by building a solid foundation in asynchronous programming and explore diverse strategies for modeling program flow. The book then guides you through concepts like epoll, coroutines, green threads, and callbacks using practical examples. The final section focuses on Rust, examining futures, generators, and the reactor-executor pattern. You’ll apply your knowledge to create your own runtime, solidifying expertise in this dynamic domain. Throughout the book, you’ll not only gain proficiency in Rust's async features but also see how Rust models asynchronous program flow. By the end of the book, you'll possess the knowledge and practical skills needed to actively contribute to the Rust async ecosystem.
Table of Contents (16 chapters)
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Lock Free Chapter
1
Part 1:Asynchronous Programming Fundamentals
5
Part 2:Event Queues and Green Threads
8
Part 3:Futures and async/await in Rust

Summary

First of all, congratulations! You have now implemented a super simple but working example of fibers. You’ve set up your own stack and learned about ISAs, ABIs, calling conventions, and inline assembly in Rust.

It was quite the ride we had to take, but if you came this far and read through everything, you should give yourself a big pat on the back. This is not for the faint of heart, but you pulled through.

This example (and chapter) might take a little time to fully digest, but there is no rush for that. You can always go back to this example and read the code again to fully understand it. I really do recommend that you play around with the code yourself and get to know it. Change the scheduling algorithm around, add more context to the threads you create, and use your imagination.

You will probably experience that debugging problems in low-level code like this can be pretty hard, but that’s part of the learning process and you can always revert back...

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Asynchronous Programming in Rust
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