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Asynchronous Programming in Rust

Asynchronous Programming in Rust

By : Carl Fredrik Samson
4.6 (20)
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Asynchronous Programming in Rust

Asynchronous Programming in Rust

4.6 (20)
By: Carl Fredrik Samson

Overview of this book

Step into the world of asynchronous programming with confidence by conquering the challenges of unclear concepts with this hands-on guide. Using functional examples, this book simplifies the trickiest concepts, exploring goroutines, fibers, futures, and callbacks to help you navigate the vast Rust async ecosystem with ease. You’ll start by building a solid foundation in asynchronous programming and explore diverse strategies for modeling program flow. The book then guides you through concepts like epoll, coroutines, green threads, and callbacks using practical examples. The final section focuses on Rust, examining futures, generators, and the reactor-executor pattern. You’ll apply your knowledge to create your own runtime, solidifying expertise in this dynamic domain. Throughout the book, you’ll not only gain proficiency in Rust's async features but also see how Rust models asynchronous program flow. By the end of the book, you'll possess the knowledge and practical skills needed to actively contribute to the Rust async ecosystem.
Table of Contents (16 chapters)
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Lock Free Chapter
1
Part 1:Asynchronous Programming Fundamentals
5
Part 2:Event Queues and Green Threads
8
Part 3:Futures and async/await in Rust

Preface

The content in this book was initially written as a series of shorter books for programmers wanting to learn asynchronous programming from the ground up using Rust. I found the existing material I came upon at the time to be in equal parts frustrating, enlightening, and confusing, so I wanted to do something about that.

Those shorter books became popular, so when I got the chance to write everything a second time, improve the parts that I was happy with, and completely rewrite everything else and put it in a single, coherent book, I just had to do it. The result is right in front of you.

People start programming for a variety of different reasons. Scientists start programming to model problems and perform calculations. Business experts create programs that solve specific problems that help their businesses. Some people start programming as a hobby or in their spare time. Common to these programmers is that they learn programming from the top down.

Most of the time, this is perfectly fine, but on the topic of asynchronous programming in general, and Rust in particular, there is a clear advantage to learning about the topic from first principles, and this book aims to provide a means to do just that.

Asynchronous programming is a way to write programs where you divide your program into tasks that can be stopped and resumed at specific points. This, in turn, allows a language runtime, or a library, to drive and schedule these tasks so their progress interleaves.

Asynchronous programming will, by its very nature, affect the entire program flow, and it’s very invasive. It rewrites, reorders, and schedules the program you write in a way that’s not always obvious to you as a programmer.

Most programming languages try to make asynchronous programming so easy that you don’t really have to understand how it works just to be productive in it.

You can get quite productive writing asynchronous Rust without really knowing how it works as well, but Rust is more explicit and surfaces more complexity to the programmer than most other languages. You will have a much easier time handling this complexity if you get a deep understanding of asynchronous programming in general and what really happens when you write asynchronous Rust.

Another huge upside is that learning from first principles results in knowledge that is applicable way beyond Rust, and it will, in turn, make it easier to pick up asynchronous programming in other languages as well. I would even go so far as to say that most of this knowledge will be useful even in your day-to-day programming. At least, that’s how it’s been for me.

I want this book to feel like you’re joining me on a journey, where we build our knowledge topic by topic and learn by creating examples and experiments along the way. I don’t want this book to feel like a lecturer simply telling you how everything works.

This book is created for people who are curious by nature, the kind of programmers who want to understand the systems they use, and who like creating small and big experiments as a way to explore and learn.

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