Book Image

Asynchronous Programming in Rust

By : Carl Fredrik Samson
5 (2)
Book Image

Asynchronous Programming in Rust

5 (2)
By: Carl Fredrik Samson

Overview of this book

Step into the world of asynchronous programming with confidence by conquering the challenges of unclear concepts with this hands-on guide. Using functional examples, this book simplifies the trickiest concepts, exploring goroutines, fibers, futures, and callbacks to help you navigate the vast Rust async ecosystem with ease. You’ll start by building a solid foundation in asynchronous programming and explore diverse strategies for modeling program flow. The book then guides you through concepts like epoll, coroutines, green threads, and callbacks using practical examples. The final section focuses on Rust, examining futures, generators, and the reactor-executor pattern. You’ll apply your knowledge to create your own runtime, solidifying expertise in this dynamic domain. Throughout the book, you’ll not only gain proficiency in Rust's async features but also see how Rust models asynchronous program flow. By the end of the book, you'll possess the knowledge and practical skills needed to actively contribute to the Rust async ecosystem.
Table of Contents (16 chapters)
Free Chapter
1
Part 1:Asynchronous Programming Fundamentals
5
Part 2:Event Queues and Green Threads
8
Part 3:Futures and async/await in Rust

Epilogue

So, you have reached the end. First of all, congratulations! You’ve come to the end of quite a journey!

We started by talking about concurrency and parallelism in Chapter 1. We even covered a bit about the history, CPUs and OSs, hardware, and interrupts. In Chapter 2, we discussed how programming languages modeled asynchronous program flow. We introduced coroutines and how stackful and stackless coroutines differ. We discussed OS threads, fibers/green threads, and callbacks and their pros and cons.

Then, in Chapter 3, we took a look at OS-backed event queues such as epoll, kqueue, and IOCP. We even took quite a deep dive into syscalls and cross-platform abstractions.

In Chapter 4, we hit some quite difficult terrain when implementing our own mio-like event queue using epoll. We even had to learn about the difference between edge-triggered and level-triggered events.

If Chapter 4 was somewhat rough terrain, Chapter 5 was more like climbing Mount Everest....