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Asynchronous Programming in Rust

Asynchronous Programming in Rust

By : Carl Fredrik Samson
4.6 (20)
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Asynchronous Programming in Rust

Asynchronous Programming in Rust

4.6 (20)
By: Carl Fredrik Samson

Overview of this book

Step into the world of asynchronous programming with confidence by conquering the challenges of unclear concepts with this hands-on guide. Using functional examples, this book simplifies the trickiest concepts, exploring goroutines, fibers, futures, and callbacks to help you navigate the vast Rust async ecosystem with ease. You’ll start by building a solid foundation in asynchronous programming and explore diverse strategies for modeling program flow. The book then guides you through concepts like epoll, coroutines, green threads, and callbacks using practical examples. The final section focuses on Rust, examining futures, generators, and the reactor-executor pattern. You’ll apply your knowledge to create your own runtime, solidifying expertise in this dynamic domain. Throughout the book, you’ll not only gain proficiency in Rust's async features but also see how Rust models asynchronous program flow. By the end of the book, you'll possess the knowledge and practical skills needed to actively contribute to the Rust async ecosystem.
Table of Contents (16 chapters)
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Lock Free Chapter
1
Part 1:Asynchronous Programming Fundamentals
5
Part 2:Event Queues and Green Threads
8
Part 3:Futures and async/await in Rust

Summary

In this chapter, we went through what OS-backed event queues are and gave a high-level overview of how they work. We also went through the defining characteristics of epoll, kqueue, and IOCP and focused on how they differ from each other.

In the last half of this chapter, we introduced some examples of syscalls. We discussed raw syscalls, and “normal” syscalls so that you know what they are and have seen examples of both. We also took the opportunity to talk about abstraction levels and the advantages of relying on good abstractions when they’re available to us.

As a part of making system calls, you also got an introduction to Rusts FFI.

Finally, we created a cross-platform abstraction. You also saw some of the challenges that come with creating a unifying API that works across several operating systems.

The next chapter will walk you through an example using epoll to create a simple event queue, so you get to see exactly how this works in practice...

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Asynchronous Programming in Rust
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