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Asynchronous Programming in Rust

Asynchronous Programming in Rust

By : Carl Fredrik Samson
4.6 (20)
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Asynchronous Programming in Rust

Asynchronous Programming in Rust

4.6 (20)
By: Carl Fredrik Samson

Overview of this book

Step into the world of asynchronous programming with confidence by conquering the challenges of unclear concepts with this hands-on guide. Using functional examples, this book simplifies the trickiest concepts, exploring goroutines, fibers, futures, and callbacks to help you navigate the vast Rust async ecosystem with ease. You’ll start by building a solid foundation in asynchronous programming and explore diverse strategies for modeling program flow. The book then guides you through concepts like epoll, coroutines, green threads, and callbacks using practical examples. The final section focuses on Rust, examining futures, generators, and the reactor-executor pattern. You’ll apply your knowledge to create your own runtime, solidifying expertise in this dynamic domain. Throughout the book, you’ll not only gain proficiency in Rust's async features but also see how Rust models asynchronous program flow. By the end of the book, you'll possess the knowledge and practical skills needed to actively contribute to the Rust async ecosystem.
Table of Contents (16 chapters)
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Part 1:Asynchronous Programming Fundamentals
5
Part 2:Event Queues and Green Threads
8
Part 3:Futures and async/await in Rust

How Programming Languages Model Asynchronous Program Flow

In the previous chapter, we covered asynchronous program flow, concurrency, and parallelism in general terms. In this chapter, we’ll narrow our scope. Specifically, we’ll look into different ways to model and deal with concurrency in programming languages and libraries.

It’s important to keep in mind that threads, futures, fibers, goroutines, promises, etc. are abstractions that give us a way to model an asynchronous program flow. They have different strengths and weaknesses, but they share a goal of giving programmers an easy-to-use (and importantly, hard to misuse), efficient, and expressive way of creating a program that handles tasks in a non-sequential, and often unpredictable, order.

The lack of precise definitions is prevalent here as well; many terms have a name that stems from a concrete implementation at some point in time but has later taken on a more general meaning that encompasses different...

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