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C++ System Programming Cookbook

C++ System Programming Cookbook

By : Onorato Vaticone
3.8 (4)
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C++ System Programming Cookbook

C++ System Programming Cookbook

3.8 (4)
By: Onorato Vaticone

Overview of this book

C++ is the preferred language for system programming due to its efficient low-level computation, data abstraction, and object-oriented features. System programming is about designing and writing computer programs that interact closely with the underlying operating system and allow computer hardware to interface with the programmer and the user. The C++ System Programming Cookbook will serve as a reference for developers who want to have ready-to-use solutions for the essential aspects of system programming using the latest C++ standards wherever possible. This C++ book starts out by giving you an overview of system programming and refreshing your C++ knowledge. Moving ahead, you will learn how to deal with threads and processes, before going on to discover recipes for how to manage memory. The concluding chapters will then help you understand how processes communicate and how to interact with the console (console I/O). Finally, you will learn how to deal with time interfaces, signals, and CPU scheduling. By the end of the book, you will become adept at developing robust systems applications using C++.
Table of Contents (13 chapters)
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Learning how nullptr works

Before C++11, the NULL identifier was meant to be used for pointers. In this recipe, we'll see why this was a problem and how C++11 solved it.

How to do it...

To understand why nullptr is important, let's look at the problem with NULL:

  1. Let's write the following code:
bool speedUp (int speed);
bool speedUp (char* speed);
int main()
{
bool ok = speedUp (NULL);
}
  1. Now, let's rewrite the preceding code using nullptr:
bool speedUp (int speed);
bool speedUp (char* speed);
int main()
{
bool ok = speedUp (nullptr);
}

How it works...

The first program might not compile or (if it does) call the wrong method. We would expect it to call bool speedUp (char* speed); instead. The problem with NULL was exactly this: NULL was defined as 0, which is an integer type, and used by the pre-processor (which was replacing all the occurrences of NULL with 0). This is a huge difference as nullptr is now among the C++ primitives types and managed by the compiler.

For the second program, the speedUp (overloaded) method is called with the char* pointer to nullptr. There is no ambiguity here – we're calling the version with the char* type.

There's more...

nullptr represents a pointer that does not point to any object:

int* p = nullptr;

Due to this, there is no ambiguity, which means that readability improves. Another example that improves readability is as follows:

if (x == nullptr) 
{
// ...\
}

This makes the code more readable and clearly indicates that we're comparing a pointer.

See also

The books Effective Modern C++ by Scott Meyers and The C++ Programming Language by Bjarne Stroustrup cover these topics in great detail.

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