Book Image

C++ System Programming Cookbook

By : Onorato Vaticone
Book Image

C++ System Programming Cookbook

By: Onorato Vaticone

Overview of this book

C++ is the preferred language for system programming due to its efficient low-level computation, data abstraction, and object-oriented features. System programming is about designing and writing computer programs that interact closely with the underlying operating system and allow computer hardware to interface with the programmer and the user. The C++ System Programming Cookbook will serve as a reference for developers who want to have ready-to-use solutions for the essential aspects of system programming using the latest C++ standards wherever possible. This C++ book starts out by giving you an overview of system programming and refreshing your C++ knowledge. Moving ahead, you will learn how to deal with threads and processes, before going on to discover recipes for how to manage memory. The concluding chapters will then help you understand how processes communicate and how to interact with the console (console I/O). Finally, you will learn how to deal with time interfaces, signals, and CPU scheduling. By the end of the book, you will become adept at developing robust systems applications using C++.
Table of Contents (13 chapters)

Dealing with time sleep and overruns

Time, in a system programming context, doesn't only involve the act of measuring the duration of an event or reading the clock. It's also possible to put a process to sleep for a certain amount of time. This recipe will teach you how to put a process to sleep by using the seconds-based API, the microseconds-based API, and the clock_nanosleep() method, which has nanosecond resolution. Furthermore, we'll see what time overruns are and how we can minimize them.

How to do it...

In this section, we'll write a program to learn how to put a program to sleep by using the different POSIX APIs that are available. We'll also look at the C++ alternative:

  1. Open a shell...