Book Image

C++ System Programming Cookbook

By : Vaticone
Book Image

C++ System Programming Cookbook

By: Vaticone

Overview of this book

C++ is the preferred language for system programming due to its efficient low-level computation, data abstraction, and object-oriented features. System programming is about designing and writing computer programs that interact closely with the underlying operating system and allow computer hardware to interface with the programmer and the user. The C++ System Programming Cookbook will serve as a reference for developers who want to have ready-to-use solutions for the essential aspects of system programming using the latest C++ standards wherever possible. This C++ book starts out by giving you an overview of system programming and refreshing your C++ knowledge. Moving ahead, you will learn how to deal with threads and processes, before going on to discover recipes for how to manage memory. The concluding chapters will then help you understand how processes communicate and how to interact with the console (console I/O). Finally, you will learn how to deal with time interfaces, signals, and CPU scheduling. By the end of the book, you will become adept at developing robust systems applications using C++.
Table of Contents (13 chapters)

Using Mutexes, Semaphores, and Condition Variables

This chapter will focus on the most common mechanisms you can use to synchronize access to a shared resource. The synchronization mechanisms we will look at prevent a critical section (the program segment responsible for a resource) from being executed concurrently from two or more processes or threads. In this chapter, you'll learn how to use both POSIX and C++ standard library synchronization building blocks such as mutexes, std::condition_variable, std::promise, and std::future.

This chapter will cover the following recipes: 

  • Using POSIX mutexes
  • Using POSIX semaphores
  • POSIX semaphores advanced usage
  • Synchronization building blocks
  • Learning inter-thread communication with simple events
  • Learning inter-thread communication with condition variables
...