Book Image

Hands-On UX Design for Developers

By : Elvis Canziba
Book Image

Hands-On UX Design for Developers

By: Elvis Canziba

Overview of this book

Designing user experience (UX) is one of the most important aspects of a project, as it has a direct effect on how customers think of your company. The process of designing a user experience is one of the most challenging yet rewarding aspects of product development. Hands-On UX Design for Developers will teach you how to create amazing user experiences for products from scratch. This book starts with helping you understand the importance of a good UX design and the role of a UX designer. It will take you through the different stages of designing a UX and the application of various principles of psychology in UX design. Next, you will learn how to conduct user research and market research, which is crucial to creating a great UX. You will also learn how to create user personas and use it for testing. This book will help you gain the ability to think like a UX designer and understand both sides of product development: design and coding. You will explore the latest tools, such as Sketch, Balsamiq, and Framer.js, to create wireframes and prototypes. The concluding chapters will take you through designing your UI, dealing with big data while designing a UX, and the fundamentals of frontend. Finally, you'll prepare your portfolio and become job ready in the UX arena.
Table of Contents (18 chapters)
Title Page
www.packtpub.com
Contributors
Preface
Index

Chapter 8. Wireframes and Prototyping

In this chapter, you will continue to learn skills and methods for creating and designing interactive wireframes and prototypes, which will help us in the process of visual design, especially in creating better user interface designs.

I will share different examples of how wireframes can be created, what kinds of tools we can use, and what kinds of wireframes we can create to utilize better wireframes during our product design process.

Here, we will cover everything from the basics up to advanced concepts of wireframes and prototypes. Then, we will move on to explain the different types of wireframes that we can create.

By the end of this chapter, you will be able to understand the following topics better:

  • Wireframes
  • Types of wireframes we can create
  • Prototypes
  • Tools we can use to create wireframes
  • Tools we can use to create prototypes
  • Different types of prototypes
  • Differences between low-fidelity and high-fidelity wireframes and prototypes