Book Image

Building Cross-Platform Desktop Applications with Electron

By : Muhammed Jasim
Book Image

Building Cross-Platform Desktop Applications with Electron

By: Muhammed Jasim

Overview of this book

<p>Though web applications are becoming increasingly popular, desktop apps are still important. The Electron framework lets you write cross-platform desktop applications using JavaScript, HTML, and CSS, and this book will teach you how to create your first desktop application with Electron. It will guide you on how to build desktop applications that run on Windows, Mac, and Linux platforms.</p> <p>You will begin your journey with an overview of Electron, and then move on to explore the various stages of creating a simple social media application. Along the way, you will learn how to use advanced Electron APIs, debug an Electron application, and make performance improvements using the Chrome developer tools. You’ll also find out how to package and distribute an application, and more.</p> <p>By the end of the book, you will be able to build a complete desktop application using Electron and web technologies. You will have a solid understanding of the common challenges that desktop app developers face, and you’ll know how to solve them.</p>
Table of Contents (19 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Summary


Testing an Electron application is the same as testing any other JavaScript application code. You can have various levels of testing in your application from simple unit testing to a comprehensive testing using Spectron. This chapter discussed testing an Electron application with Spectron. We checked how we can integrate the Spectron along with other testing frameworks. The syntax should be very familiar to you if have worked with the JavaScript testing frameworks. Spectron is based on ChromeDriver and WebDriverIO so that it will be an added advantage if you look into these tools. 

The next chapter will look at packaging the Electron application for production. The chapter will look at creating installers, continuous integration, and the automatic updates that an application needs for production quality.