Book Image

Building Cross-Platform Desktop Applications with Electron

By : Muhammed Jasim
Book Image

Building Cross-Platform Desktop Applications with Electron

By: Muhammed Jasim

Overview of this book

<p>Though web applications are becoming increasingly popular, desktop apps are still important. The Electron framework lets you write cross-platform desktop applications using JavaScript, HTML, and CSS, and this book will teach you how to create your first desktop application with Electron. It will guide you on how to build desktop applications that run on Windows, Mac, and Linux platforms.</p> <p>You will begin your journey with an overview of Electron, and then move on to explore the various stages of creating a simple social media application. Along the way, you will learn how to use advanced Electron APIs, debug an Electron application, and make performance improvements using the Chrome developer tools. You’ll also find out how to package and distribute an application, and more.</p> <p>By the end of the book, you will be able to build a complete desktop application using Electron and web technologies. You will have a solid understanding of the common challenges that desktop app developers face, and you’ll know how to solve them.</p>
Table of Contents (19 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Chapter 12. Packaging and Distributing the Application

The earlier chapters discussed how to develop an Electron application. However, that code can't be delivered to the end user. It should be packaged properly in order to deliver the application to the end user. It's a completely different task from developing the application. Usually, we use a different set of tools and libraries to package and deliver the application to the end user. In this chapter, we will look at how we can package the application for production use.  We need to take care of a number of checklists when packaging the application. The following points will be discussed in this chapter:

  • Building and packaging the Electron application
  • Using Electron builder to package the application
  • Automating the build process
  • Creating the installers
  • Implementing the code signing for Windows and Mac
  • Publishing the artifacts
  • Continuous integration
  • Configuring the auto update

This chapter will also discuss some other aspects of the production...