Book Image

PhoneGap 2.x Mobile Application Development HOTSHOT

By : Kerri Shotts
Book Image

PhoneGap 2.x Mobile Application Development HOTSHOT

By: Kerri Shotts

Overview of this book

<p>Do you want to create mobile apps that run on multiple mobile platforms? With PhoneGap (Apache Cordova), you can put your existing development skills and HTML, CSS, and JavaScript knowledge to great use by creating mobile apps for cross-platform devices.</p> <p>"PhoneGap 2.x Mobile Application Development Hotshot" covers the concepts necessary to let you create great apps for mobile devices. The book includes ten apps varying in difficulty that cover the gamut – productivity apps, games, and more - that are designed to help you learn how to use PhoneGap to create a great experience.</p> <p>"PhoneGap 2.x Mobile Application Development Hotshot" covers the creation of ten apps, from their design to their completion, using the PhoneGap APIs. The book begins with the importance of localization and how HTML, CSS, and JavaScript interact to create the mobile app experience. The book then proceeds through mobile apps of various genres, including productivity apps, entertainment apps, and games. Each app covers specific items provided by PhoneGap that help make the mobile app experience better. This book covers the camera, geolocation, audio and video, and much more in order to help you create feature-rich mobile apps.</p>
Table of Contents (19 chapters)
PhoneGap 2.x Mobile Application Development HOTSHOT
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
InstallingShareKit 2.0
Index

Handling the accelerometer


In order to respond to the tilt of the device, we need to use the device's accelerometer. These aren't the easiest things to deal with, and our implementation is a bit naïve. Unfortunately, it doesn't take long until you start getting into the math that's more than a bit complicated, and so lies outside the scope of this project.

Getting on with it

Accelerometer-based input is hard – really hard. So hard, in fact, that the game doesn't have a particularly good implementation of it. You are encouraged to experiment with a lot of devices and algorithms to come up with a good control scheme.

To turn on the accelerometer check, we first have to set up a watch for it:

tiltWatch = navigator.accelerometer.watchAcceleration ( 
                    updateAccelerometer,
                      accelerometerError,
                      { frequency: 40 } );

This sets up a 40 milliseconds watch–not really quite as fast as I'd like, but workable. Every 40 milliseconds, the updateAccelerometer...