Book Image

PhoneGap 2.x Mobile Application Development HOTSHOT

By : Kerri Shotts
Book Image

PhoneGap 2.x Mobile Application Development HOTSHOT

By: Kerri Shotts

Overview of this book

<p>Do you want to create mobile apps that run on multiple mobile platforms? With PhoneGap (Apache Cordova), you can put your existing development skills and HTML, CSS, and JavaScript knowledge to great use by creating mobile apps for cross-platform devices.</p> <p>"PhoneGap 2.x Mobile Application Development Hotshot" covers the concepts necessary to let you create great apps for mobile devices. The book includes ten apps varying in difficulty that cover the gamut – productivity apps, games, and more - that are designed to help you learn how to use PhoneGap to create a great experience.</p> <p>"PhoneGap 2.x Mobile Application Development Hotshot" covers the creation of ten apps, from their design to their completion, using the PhoneGap APIs. The book begins with the importance of localization and how HTML, CSS, and JavaScript interact to create the mobile app experience. The book then proceeds through mobile apps of various genres, including productivity apps, entertainment apps, and games. Each app covers specific items provided by PhoneGap that help make the mobile app experience better. This book covers the camera, geolocation, audio and video, and much more in order to help you create feature-rich mobile apps.</p>
Table of Contents (19 chapters)
PhoneGap 2.x Mobile Application Development HOTSHOT
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
InstallingShareKit 2.0
Index

Doing things in bulk


There are many different ways to do actions in bulk, but the following example is a very common pattern. We used something similar in Project 7, Let's Go to the Movies! and Project 8, Playing Around.

In the preceding pattern, tapping on an item will mark that item as selected. This can be by placing a checkmark by it, changing the border color (which is what we used), or by highlighting it using some other method. As long as it is obvious what items are selected and what items aren't, there are a lot of possibilities here.

Once the selection is made, then the actions at the bottom of this pattern come into play. The user might delete the items, or they might want to do something else. If you decide to use icons and not words, be sure to use icons that users already understand, for example, a trashcan works well in place of delete.

Do try to keep the number of actions possible to the absolute minimum, especially when dealing with the limited real estate of a mobile phone.