Book Image

PhoneGap 2.x Mobile Application Development HOTSHOT

By : Kerri Shotts
Book Image

PhoneGap 2.x Mobile Application Development HOTSHOT

By: Kerri Shotts

Overview of this book

<p>Do you want to create mobile apps that run on multiple mobile platforms? With PhoneGap (Apache Cordova), you can put your existing development skills and HTML, CSS, and JavaScript knowledge to great use by creating mobile apps for cross-platform devices.</p> <p>"PhoneGap 2.x Mobile Application Development Hotshot" covers the concepts necessary to let you create great apps for mobile devices. The book includes ten apps varying in difficulty that cover the gamut – productivity apps, games, and more - that are designed to help you learn how to use PhoneGap to create a great experience.</p> <p>"PhoneGap 2.x Mobile Application Development Hotshot" covers the creation of ten apps, from their design to their completion, using the PhoneGap APIs. The book begins with the importance of localization and how HTML, CSS, and JavaScript interact to create the mobile app experience. The book then proceeds through mobile apps of various genres, including productivity apps, entertainment apps, and games. Each app covers specific items provided by PhoneGap that help make the mobile app experience better. This book covers the camera, geolocation, audio and video, and much more in order to help you create feature-rich mobile apps.</p>
Table of Contents (19 chapters)
PhoneGap 2.x Mobile Application Development HOTSHOT
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
InstallingShareKit 2.0
Index

Can you take the HEAT? The Hotshot Challenge


There are a lot of ways this game could be enhanced. Why don't you try a few?

  • The game currently lacks a pause option; why don't you add one?

  • Our game is naïve with regards to multitasking. Upon resumption, it will happily extrapolate where we should be in the cave after what might be a very long time. A better method would be to pause the game when it is in the background.

  • We're using pixel-based collision detection. Why don't you try to use math-based detection instead?

  • Try various control schemes until you find some you like.

  • Use gyroscope values if available.

  • Add powerups or other objects in the map that could affect the player for good or bad.

  • Make static levels for the game that could be loaded on demand.

  • Add logic to make sure any level is winnable.