Book Image

Deep Learning with TensorFlow and Keras – 3rd edition - Third Edition

By : Amita Kapoor, Antonio Gulli, Sujit Pal
5 (2)
Book Image

Deep Learning with TensorFlow and Keras – 3rd edition - Third Edition

5 (2)
By: Amita Kapoor, Antonio Gulli, Sujit Pal

Overview of this book

Deep Learning with TensorFlow and Keras teaches you neural networks and deep learning techniques using TensorFlow (TF) and Keras. You'll learn how to write deep learning applications in the most powerful, popular, and scalable machine learning stack available. TensorFlow 2.x focuses on simplicity and ease of use, with updates like eager execution, intuitive higher-level APIs based on Keras, and flexible model building on any platform. This book uses the latest TF 2.0 features and libraries to present an overview of supervised and unsupervised machine learning models and provides a comprehensive analysis of deep learning and reinforcement learning models using practical examples for the cloud, mobile, and large production environments. This book also shows you how to create neural networks with TensorFlow, runs through popular algorithms (regression, convolutional neural networks (CNNs), transformers, generative adversarial networks (GANs), recurrent neural networks (RNNs), natural language processing (NLP), and graph neural networks (GNNs)), covers working example apps, and then dives into TF in production, TF mobile, and TensorFlow with AutoML.
Table of Contents (23 chapters)
21
Other Books You May Enjoy
22
Index

Simulation environments for RL

As mentioned earlier, trial and error is an important component of any RL algorithm. Therefore, it makes sense to train our RL agent firstly in a simulated environment.

Today there exists a large number of platforms that can be used for the creation of an environment. Some popular ones are:

  • OpenAI Gym: This contains a collection of environments that we can use to train our RL agents. In this chapter, we’ll be using the OpenAI Gym interface.
  • Unity ML-Agents SDK: It allows developers to transform games and simulations created using the Unity editor into environments where intelligent agents can be trained using DRL, evolutionary strategies, or other machine learning methods through a simple-to-use Python API. It works with TensorFlow and provides the ability to train intelligent agents for 2D/3D and VR/AR games. You can learn more about it here: https://github.com/Unity-Technologies/ml-agents.
  • Gazebo: In Gazebo, we can...