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  • Book Overview & Buying Blender 3D Asset Creation for the Metaverse
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Blender 3D Asset Creation for the Metaverse

Blender 3D Asset Creation for the Metaverse

By : Vinicius Machado Venâncio
4.8 (13)
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Blender 3D Asset Creation for the Metaverse

Blender 3D Asset Creation for the Metaverse

4.8 (13)
By: Vinicius Machado Venâncio

Overview of this book

If you are familiar with modeling, this book will help you discover a practical and efficient workflow designed to accelerate your asset creation process for use in multiple projects, including games and the metaverse. Complete with shortcuts and tips on how to speed up the process, this book guides you in modeling assets and characters with the help of references. You’ll learn how to optimize the modeled asset for maximum rendering performance within game engines and the metaverse. Next, you’ll get to grips with unwrapping the 3D model for texturing and explore multiple texturing techniques to breathe life into your 3D models. Finally, you’ll integrate the 3D model to work seamlessly across a myriad of programs and game engines. By the end of this book, you’ll have the skills to efficiently create any type of 3D asset from scratch for use in renders, animations, or immersive gaming experiences.
Table of Contents (16 chapters)
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1
Part 1: Inorganic Asset Modeling
7
Part 2: Organic Asset Modeling

Optimizing the Base Meshes

Now that we have successfully completed our base meshes, we need to optimize their geometry in order to be able to do things such as unwrap, add textures, and pose them (which will be covered in the next chapter). The thing is, unlike with models made with regular poly modeling, the geometry usually left by sculpting is too messy and dense to be dealt with by just dissolving edges or merging vertices. Rather, we’ll recreate the model from scratch with much cleaner geometry, using the high-density mesh as a base to lay the new polygons on, in a process known as retopology.

In this chapter, we’ll cover the following topics:

  • The basics of good topology on a sculpt
  • How to retopologize a humanoid character
  • How to unwrap the new geometry

By the end of this chapter, you will be able to retopologize humanoid characters with clean geometry. Some of the principles covered extend to other types of characters too, such as animals...

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