Book Image

Blender 3D Asset Creation for the Metaverse

By : Vinicius Machado Venâncio
Book Image

Blender 3D Asset Creation for the Metaverse

By: Vinicius Machado Venâncio

Overview of this book

If you are familiar with modeling, this book will help you discover a practical and efficient workflow designed to accelerate your asset creation process for use in multiple projects, including games and the metaverse. Complete with shortcuts and tips on how to speed up the process, this book guides you in modeling assets and characters with the help of references. You’ll learn how to optimize the modeled asset for maximum rendering performance within game engines and the metaverse. Next, you’ll get to grips with unwrapping the 3D model for texturing and explore multiple texturing techniques to breathe life into your 3D models. Finally, you’ll integrate the 3D model to work seamlessly across a myriad of programs and game engines. By the end of this book, you’ll have the skills to efficiently create any type of 3D asset from scratch for use in renders, animations, or immersive gaming experiences.
Table of Contents (16 chapters)
1
Part 1: Inorganic Asset Modeling
7
Part 2: Organic Asset Modeling

Summary

In this chapter, we covered the main anatomical elements that make up a human when sculpting, such as bones, muscle groups, and tendons, going deeper into how each major muscle works and how it affects the shape of the human body, as well as the main differences between male and female bodies. We also covered how to block out male and female base meshes with mostly ideal proportions, simplifying the anatomy as much as possible by using simple shapes to convey the core shapes of a human body to build a good-looking silhouette.

At this point, you are more knowledgeable when working with anatomy and can construct a simple block out of the core shapes that compose the human body.

In the next chapter, we’ll refine the sculpture we have now, applying more of the anatomy seen in this chapter.