Book Image

Blender 3D Asset Creation for the Metaverse

By : Vinicius Machado Venâncio
Book Image

Blender 3D Asset Creation for the Metaverse

By: Vinicius Machado Venâncio

Overview of this book

If you are familiar with modeling, this book will help you discover a practical and efficient workflow designed to accelerate your asset creation process for use in multiple projects, including games and the metaverse. Complete with shortcuts and tips on how to speed up the process, this book guides you in modeling assets and characters with the help of references. You’ll learn how to optimize the modeled asset for maximum rendering performance within game engines and the metaverse. Next, you’ll get to grips with unwrapping the 3D model for texturing and explore multiple texturing techniques to breathe life into your 3D models. Finally, you’ll integrate the 3D model to work seamlessly across a myriad of programs and game engines. By the end of this book, you’ll have the skills to efficiently create any type of 3D asset from scratch for use in renders, animations, or immersive gaming experiences.
Table of Contents (16 chapters)
1
Part 1: Inorganic Asset Modeling
7
Part 2: Organic Asset Modeling

Refining the head and face

Starting with the head and face, we can start to sculpt the main facial features and muscles by either applying the Multiresolution modifier and re-meshing the head using Shift + R then Ctrl + R or keeping the multiresolution modifier as it is and increasing the subdivisions. The latter method offers the possibility of going back and forth between levels of detail, which can be useful. If you decide to keep the modifier though, it’s good practice to click Apply Base (located under the Shape menu on the Multiresolution modifier) every time you make a bigger change to the shape of the mesh.

Next, we smoothed everything out using the Smooth brush and traced a line across the face at around a third of its height using the Draw Sharp brush, marking where the eyes should be:

Figure 8.1 – Eye line carved

Figure 8.1 – Eye line carved

Now, we’ll carve the holes for the eye sockets – not the eyes, the eye sockets. They are very large...