Refining the head and face
Starting with the head and face, we can start to sculpt the main facial features and muscles by either applying the Multiresolution modifier and re-meshing the head using Shift + R then Ctrl + R or keeping the multiresolution modifier as it is and increasing the subdivisions. The latter method offers the possibility of going back and forth between levels of detail, which can be useful. If you decide to keep the modifier though, it’s good practice to click Apply Base (located under the Shape menu on the Multiresolution modifier) every time you make a bigger change to the shape of the mesh.
Next, we smoothed everything out using the Smooth brush and traced a line across the face at around a third of its height using the Draw Sharp brush, marking where the eyes should be:
Figure 8.1 – Eye line carved
Now, we’ll carve the holes for the eye sockets – not the eyes, the eye sockets. They are very large...