Blocking out the base mesh
Reference, reference, reference. This is the most important word of this stage because we might know how the human body is shaped and its bigger and most defining features, but even then, sculpting humans and most creatures purely from imagination is generally a bad idea, especially as a beginner. Even the most experienced artists out there use references for their work. So, before putting our hands to work, it’s extremely important to have a good set of references for what we’re going for. Remember, though, that humans are extremely complex to get right, so don’t feel discouraged if, at first, your model looks wrong. We’ll try to simplify the process as much as possible.
For our case, we’ll be making both male and female base meshes using mostly ideal proportions.
Let’s make this first sculpting iteration with as little detail as possible to keep things clean, as we’re just trying to get the core shapes...