Book Image

Blender 3D Asset Creation for the Metaverse

By : Vinicius Machado Venâncio
Book Image

Blender 3D Asset Creation for the Metaverse

By: Vinicius Machado Venâncio

Overview of this book

If you are familiar with modeling, this book will help you discover a practical and efficient workflow designed to accelerate your asset creation process for use in multiple projects, including games and the metaverse. Complete with shortcuts and tips on how to speed up the process, this book guides you in modeling assets and characters with the help of references. You’ll learn how to optimize the modeled asset for maximum rendering performance within game engines and the metaverse. Next, you’ll get to grips with unwrapping the 3D model for texturing and explore multiple texturing techniques to breathe life into your 3D models. Finally, you’ll integrate the 3D model to work seamlessly across a myriad of programs and game engines. By the end of this book, you’ll have the skills to efficiently create any type of 3D asset from scratch for use in renders, animations, or immersive gaming experiences.
Table of Contents (16 chapters)
1
Part 1: Inorganic Asset Modeling
7
Part 2: Organic Asset Modeling

Advantages of using a graphics tablet to sculpt

A drawing tablet offers us a variety of advantages while sculpting and/or drawing on a computer.

A regular mouse was made for precision and sharper movements, but generally, sculpting doesn’t require that amount of precision, since most of the time, we’re trying to make things look natural and organic. That’s where a drawing tablet comes in handy.

It offers a great amount of control for our strokes by allowing us to use a paper-like surface to “draw” on and most importantly, emulates actual drawing motions, as they come with a pen as well. Along with the more natural motion, we also get control over the strength of the brushes by adding physical pressure to the pen, which adds a whole other level of detail to our sculptures that would be much harder to achieve using a mouse.

Fortunately, most of the 3D modeling/sculpting software today offers support for drawing tablets, and Blender is no exception...